![]() Add # at the beginning of the line if you don't want that option. Remove the # sign on the lines corresponding to the options you want to set. Read through nf to understand all the options. Open nf in a text editor (in windows, notepad will be just fine in GNU/Linux, Unix, Debian, etc. : vi would work nice). You will find this file in the directory where you installed BZFlag under a subdirectory called misc. Fortunately, the BZFlag installation provides you with a sample configuration file that you can modify according to your wishes. ![]() The cleanest way to accomplish this is to create a configuration file. In this step, you specify all the server options. All of this is accomplished in the next step. You will also be able to specify many details of the game play (how many good and bad flags, jumping, ricochet, etc.). You may specify a map or ask your server to create a random one. Next you need to have an idea of how your server is going to look: you are probably already familiar with the game style (CTF, Rabbit) from playing on existing servers. In this case you probably want to " Alias Your IP Address" to a static name (click on the link for how to). If the IP is dynamic, this means that your internet provider will change the address once in a while (without warning). If the IP address is static, your life will be a little easier since you can specify that address once and forever. If your server is going to be on a machine that is connected via DSL or Cable, figure out if your provider is giving you a dynamic or a static IP. The address may be your IP address (something like 192.12.193.123), or the domain name pointing to your computer (e.g. You will specify this address when you run the server (more on this below). You must provide an address to connect to. With really fast connections, such as T1 or related, you could host dozens (although you may not want to do so). If you are on a high end DSL or higher connection you will be able to host a few players. There are a few requirements in creating a server. For public servers this host computer must be connected to the internet, and be able to accept incoming connections on a fixed port.īefore you create a server, you need to decide what you want your server will be like. It involves running the server software BZFS on some host computer. Running a server can be done in both public or private modes. 4 Getting your server on the public list.Even having two-parters or a "Starter Tutorial Map" and "Advanced Tutorial Map". I just would really like to see a map where all elements are the game are emphasized. At least have a way to emphasize how the flag works is the only thing I could think of for those. (Unless you float the map, make them fall through, and have a floating teleporter back up to the battlefield (That cannot be jumped into normally). However, putting flags like Oscillation Overthruster and Phantom Zone would not work because you are able to go through buildings, and you probably do not want that. Give them some blocks in say a corner or something and say "See those blocks in the corner of the map? You can fit through them!" Things like that, just to help them get going on learning how the flag works. Unless they have shadows and/or tank treads enabled, they may not know the power of the ability. Give them a tip such as "Try moving the mouse / keyboard keys back and forth constantly to get a boost." Another example is "Tiny" and "Narrow". However, I myself as a beginner did not figure out this flag for quite awhile. The text tells you your tank is nimble and quick to move. I was considering the extra explanation thing (Because I know the flag help exists) because some flags are unclear in what they do. In addition, I like the random flag idea, that is definitely a possibility, then it plays like the real game. Teaching them the flags would be helpful. No beginner player is going to enjoy playing on the no flag maps at first. The only reason why I wish for the flags to be there is because it is crucial to the game. If you do not have experience with what can and cannot be done, do not criticize on them. Cdogg9200 wrote: but we have to make sure this is all feasible.Įverything discussed in this thread is quite possible, I am sure we know what we are talking about.
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